the heckler

Hecklers; can be guides, introduce doubt, attack the protag and their faith in themselves, though they are not antagonists and may even love the protag.

I ramble about writing in games a lot.

October 2019


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Oct. 16th, 2019


I'm really anxious so have some gifs of RDJ dancing. Just need to spread some silliness and kindness rn.

Credit me if you take them, please.

Aug. 2nd, 2019

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Me: I have three in progress logs I should tag. Also, like I should write things for game.
Brain: Have you considered coming up with a GPSL premise instead?
Me: Fuck you, Brain.
Me: I still fucking hate you.

Jul. 4th, 2019

July Pass Plotting.

Read more... )

Jun. 18th, 2019

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New essay idea: People Want Different Things Out of RP. It's important to recognize what it is you want, as well to recognize what it is other players want. Examples; doing it for the lolz, calming/distressing (which can be hurt/comfort or playing house), having an outlet, escapism, etc. Being able to put a name to why you write, and recognize reasons for why others write, can help line partners come up with appropriate lines to make sure everyone gets what they want.

Eventually I'll sit down and actually write these out. Until then, have this half baked thought.

Jun. 16th, 2019


I have two half finished RP essays and a third that wants to be written. It's a little frustrating that I'm not able to crank them out like I was, but things have been overwhelming. At least I'm thinking about writing again.

One is an essay essentially called "Why Doesn't Anyone Care About My Character?" I have this tendency when there's a character I think is so super rad, to expect other players to think they're also super rad. Unless it's a character someone is already familiar with, however, assuming other players know and agree how rad they are is a recipe for lacking interaction. It's basically me reflecting on writing a version of Steven Universe that never really took off like I would have loved, and how I needed to build the character up more in interaction than going "SEE ALL THESE COOL COMPLICATED POWERS AND INSANE BACK STORY THEY HAVE??? ISN'T THAT RAD???"

The second essay is called "How To Play a Bad Guy in a Game of Good Guys." Pretty self explanatory, although the second part which might spin off into it's own essay is respecting the mod and understanding games from a mod point of view if they're still not into the idea of a bad guy or any other idea you might think is rad but the mod is worried won't work in their game.

That'll probably spin off into its own essay.

The third essay that I haven't started is about conflict again. I wanted to make a point that the film industry now has Intimacy Coordinators when actors film sex scenes to make sure everyone feels safe and the interaction is a positive experience. But in RPing conflict we don't have Conflict Coordinators in games, so it's up to us as writers to make sure the other writer is having a safe and positive experience. I'm personally finding with how hard things have been lately, that I have less tolerance for being shit on ICly. That in order to enjoy conflict, I better have good communication with the other player so I can be "in on the joke" instead of feeling like a punching bag if another player is having a bad day and using my characters as an outlet.

Anyway, if there's ever a topic you want me to cover or write about, or one of the ideas above appeals to you more than the others, let me know and I'll be slightly more motivated to finish one of my half baked ideas. :B

Mar. 22nd, 2019

AS Merlin Plot Cheat Sheet

I just wanna be cool like KC )

Feb. 14th, 2019

Writing Notes

So I still have my notes on writing fight scenes and on writing horror. I do plan on making separate posts sharing what I learned from the writing conference I was at, partially to solidify it in my own head, but I was also waiting because I was supposed to go to a class on writing romance earlier this week.

Romance is not my genre. I don't really read it, even though romance is used as a subplot/b plot in basically every story ever. I'm the world's least romantic person. There's a social puzzle piece in my head that doesn't exist. So I really wanted this class to help me out but apparently I was the only one who signed up for it for some reason. Boo.

I may try to put together a "how to write ships: a guide for socially inept people" sometime on here, just to put together the limited amount of info that I know. We'll see.

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Spoiler Thoughts for the Magicians Last Night )

Feb. 12th, 2019

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So I decided to back [info]tessisamess's patreon and I'm pretty happy with the extra layouts there. This is going to be my new fave, I think. I'm slowly converting and tweaking with my character journals.

Feb. 10th, 2019

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Becky's Guide to Getting RP From Other Players:
1. Take an interest in other player's characters. Are you reading their logs? Their journal interactions? Do you know who that character's ship is or someone who would make a good ship for that character? What plot is that character in the middle of or just recovering from? If you can't answer those questions about the majority of the characters in game from the players you want to RP with, then you need to read.

What? Are they supposed to drop everything they're up to in order to shoehorn you in somehow? No. Read what the other characters are doing. Maybe you'll get an idea of how you can get involved! If you have no idea where the character is at in their headspace, how are you supposed to interact with them?

2. Give other characters the chance to do something awesome.

Have you ever tried to do something big and awesome hoping the other characters in game would comment on what a big and awesome thing you just did and show interest in your character? Did that work out for you? Did you give anyone else a chance to join in and do the big an awesome thing with you?

Look, if a character does some big dramatic gesture without involving anyone else, chances are the other characters in game are going to shrug their shoulders and move on. I'm not saying plot centered around a character doesn't work, but you have to give other characters the chance to do something awesome. And the more you give them, the more they're going to be involved and do something rad. The less you make it about you, the more people are going to take an interest in writing with you because it will feel like a partnership. Typically, players/characters give back.

3. Talk to players. Chat them up. You know the characters I write the most with are? The players I talk to on a regular basis. Don't expect players to come to you. You need to message and go to them. As someone who suffers from anxiety and some very large social disadvantages which I am currently in the process of getting an official diagnosis for, I am happy to give you some tips.
A. Start with one person. The easiest person. The person who seems the nicest and least threatening. Need a topic of conversation? Find something they RPed that you really enjoyed, that made you laugh or hit you in the feels and tell them about it! Eventually talking to them will get easier and you can move onto topics you have in common. It doesn't always have to be about RP. If I know someone is having a bad day, I'll offer to writing something light an fluffy with them, but I can't make that offer and help them out if I don't know they're going through a rough time to begin with.

B. That one person probably has a friend in the game. Repeat that process with their friend. You spoke to the non-threatening person, chances are their friend will also be nice and open to talking to you. This is literally what I did in my current game. Slowly I grew out the number of people I was comfortable talking to, because talking is scary. I get that.

C. If there is someone harder to crack, someone who turns down your line ideas or NEVER instigates conversations-- don't give up. You have to decide if they're worth the work, but if they are, as long as you are being 100% friendly and polite, keep shooting them lines. Some gardens just need more tending than others, but it doesn't mean it's not worth it. They could be busy, scared of socializing themselves, not sure of your intentions. Just keep being swell and let them know you're interested, and that you think they're super rad.

D. Don't hurt yourself or make yourself uncomfortable. If someone gives you a bad, fake or scary vibes, you are not required to talk to them. Talk to the players you feel safe talking to. Working at OOC social interaction is okay. Hurting yourself is not.

4. Talk to players. Yep, repeating this one.

Let's say you want to RP a fight or some conflict. RPing conflict is like my limited knowledge of BDSM. You check in and take care of someone you're engaged with and make sure at all times they're still into it. Fuck, if you need to, come up with an OOC safe word! Yeah, it can be something jokey and lolzy to talk about but I'm serious!

"Hey, I know this character can be an asshole sometimes. Let's come up with a safe word so if I write with you, and they're being a dick and you don't have the mental energy to deal with that, you can just IM me the safe word and I'll know to let up a bit." It'll make that OOC confrontation less threatening and hard if you come up with a super silly safe word!

I know. It's not a real essay, and really just a continuation of my RP philosophy. They're just things that have been on my mind as I continue to over analyze my own interactions and search for RP.

Jan. 21st, 2019


I owe a short story Thursday. Today is Monday. Wednesday I have plans. Sooo... guess I'm writing a short story tomorrow!

...I have no idea what I'm going to write.

Edit: Yeah, these are probably going to be weekly updates for the next six weeks or so. Ooops.

Edit 2: Okay, I think I have an idea. It's a world building class. I think each story is going to actually be about a setting in the larger world of my novel. That'll work, right? Erm....

Brainstormy Thoughts: Great Falls/Electric City, Nancy's Childhood Home, Seattle/Portland/Something, The Place Where The Unicorn Lives, The PNW, The Old Country, Fargo/Whatever...

Dec. 24th, 2018

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Anyone up for a GPSL? Original characters?

My brain won't shut up.

Here, have some rambling. )

Dec. 15th, 2018

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I saw Aquaman. Reaction under the cut. )

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Hat tip to [info]bojack, but I really liked this article We Are Not Therapists: Gaming and Trauma.

Be kind to one another out there, folks. And be especially kind to yourself.

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Troubleshooting Your Characters
Problems I Haven't Figured Out How To Solve
I'm really late finishing this half of the character troubleshooting essays. I think part of the reason is I was originally going to save this one for last in the series, but it's where my brain is currently, so my essay on bad guys is going to have to come later.

One note about me that my friends have picked up on in gaming with me for almost a year now is I'm pretty ruthless and pragmatic about dropping characters. If a character isn't working, even if I have great love and affection for them, even if they do happen to have lines in a game, I let them go.

This essay is going to be pretty different from some of my previous works in a couple of ways. First, I don't really have a solution to the issues I'm raising. So while I talk about these characters, sound off in the comments if you've experienced anything similar or found a way to work around it on your own. Second, unlike other essays, I'm going to be specific and introspective to recent characters I've written and dropped, rather than broad and generic.

Read more... )

Dec. 12th, 2018


Nah, I'm not going to talk about the Avengers trailer. I just wanted to drop an image that is helpful to me in my writing. Here, have an emotion wheel.

It's a huge fuckin' image. )

Dec. 3rd, 2018


I can't believe I only now found out about LJ Account Juggler.

This is the link to the chrome extension but it worked perfectly on my Opera browser.

omfg how did I live this long without you, bb? 😭

Dec. 1st, 2018

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I figured out what my next essay writing series is going to be once I'm done with the character troubleshooting series.


• Smut; to fade to black or to go for it. The case for and against sex scenes in RP.
• Fight Scenes; what makes a fight scene compelling, avoiding pitfalls.
• Horror; benign violation theory and incorporating horror into RP.

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Troubleshooting Your Character, Part Two
The Character is Just Too Damn Smart
I love dumb characters. Dumb characters are the best. In RP they add in an element of dramatic tension. You know the character shouldn't do something, that there will be consequences, but what kind of fun would that be if they didn't go for it? In fact, isn't just more fun if they make a bad situation worse?

One of my favorite writing teachers Tex Thompson said, "Stories need less fortunately and more oh shit." A dumb character solves that problem nicely.

A smart character can make that really tough.

Follow me to my bud-hole. )

Nov. 30th, 2018

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Troubleshooting Your Character, Part One
Bringing Zombie Characters Back from the Dead
Zombie characters can happen to anyone. I don't mean literally, though I suppose depending on the game they could. No, in this case I'm talking metaphorically. You have a character but they spend their time shambling through the game in search of brains something to do, unable to create connections with other characters.

It's a sad, unfulfilling experience trying to write a character stuck in zombie mode. But never fear! You can bring that character back from the dead. To help me demonstrate, I want to bring up a movie that illustrates my point pretty beautifully. You may have heard of it? It's called Warm Bodies.

CW: There will be zombie gifs in this post. )